![]() That’s to say nothing of your characters’ overall stress levels, which slowly creep upward as a result of enemy encounters or environmental hazards, like an icy hand raising individual hairs on the back of your neck. Overconfidence is the quietest killer - and also the most gleeful. Even the breeziest run can take a turn for the very bottom of the toilet after only one or two false steps. These sorts of things can happen during turn-based battles and outside them as you manoeuvre through dungeons - for instance when you’re rooting around for treasure, only to encounter a trap or noxious disease cloud. Maybe they will develop an eating disorder and start gulping down your precious food reserves. Maybe they will come to fear a certain enemy type or location. There is an enormous list of diseases and mental “quirks” that characters can contract while searching for secrets beneath the estate of a once-proud family. ![]() No matter how successful a dungeon run, your intrepid do-gooders will come back with maladies that turn their iron resolve to piss, pus and puke. ![]() At any given moment, your character roster will contain enough people - each representing any of 14 classes - to fill out multiple four-character adventuring parties. ![]()
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